The Seventh Column — a solo journaling game
A downloadable game
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Six columns, filled in every day for eleven years. One morning there is a seventh. It has no header.
You are the observer at a remote weather station. You keep the same record you have kept for eleven years: six columns, filled in every day, signed, and sent to the capital once a month.
One morning there is a seventh column. It has no header.
You will fill it in anyway.
How it works
- One six-sided die. Each day you roll once — the number is both the day’s instrument reading and the number of the prompt you answer.
- Thirty entries in five phases, and the entries get shorter as the question gets bigger: a paragraph, then two sentences, then one sentence, then three words, then one word.
- You find a pattern in your own dice. The pattern is yours, because you are the one who rolled it.
- Two endings, chosen after the last entry. Then you write the header of the seventh column — the last thing you write, and the only name it will ever have.
What you get
- The Seventh Column — the rules, thirty prompts in five phases, the letter, the endings. 15 pages, Letter, readable in black and white.
- The Observation Form — a printable play sheet: the six-column station record, and the seventh column with boxes that shrink as the game goes on.
For one player. Ages 13+. You need a d6, a pen, and a printer (or a ruler and a steady hand).
Content note: quiet horror. Nothing is described to you — you describe it. No gore, no jump scares. The worst thing in this game is a column you have to fill in.
| Published | 1 day ago |
| Status | Released |
| Author | northpointeditions |
| Genre | Role Playing |
| Tags | Dice, Horror, journaling, Narrative, Print & Play, Singleplayer, Solo RPG, Tabletop, zine |
| AI Disclosure | AI Assisted |
Download
Download NowName your own price
Click download now to get access to the following files:
The-Seventh-Column-form.pdf 76 kB
The-Seventh-Column.pdf 331 kB




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